Wave Storm takes a familiar idea and tunes it until it clicks. Here you get 3 lives, bosses with 60 base HP every third wave, wrapped in a clean, distraction-free board that works just as well on a phone as on a laptop.
The power-up economy matters more than raw dodging. Homing missiles clear crowds, the shield buys one honest mistake, and hoarding either is how runs reach wave ten and beyond.
Nothing here needs a tutorial or a wiki. Controls are one gesture, the goal is one sentence, and the difficulty comes from execution rather than homework. That is exactly what a browser game should be.
Endless waves, 3 lives, a boss every third wave.
Wave Storm is filed under Kepung Shelf, and the decision comes down to one tag set: shooter, waves, boss. Those three words are the whole reason it is not sitting somewhere else.
Mechanically it stays close to its tag set — shooter, waves, boss — and does not add a second system on top, which is why it survives repeated play better than it looks like it will.
The practical advice: play it once with the sound off and once with it on. On this board the difference changes how you time your moves.