Sunday Drive takes a familiar idea and tunes it until it clicks. Here you get 4 traffic lanes starting at 210 px/s, wrapped in a clean, distraction-free board that works just as well on a phone as on a laptop.
Crashes end the run; everything else is just points waiting to happen. Distance drives the score, near-misses multiply it, and coins pad it - three pressures pulling your thumbs in three directions at 400 pixels per second.
Nothing here needs a tutorial or a wiki. Controls are one gesture, the goal is one sentence, and the difficulty comes from execution rather than homework. That is exactly what a browser game should be.
Weave through 4 lanes of traffic and grab coins.
Sunday Drive is filed under Pecut Shelf, and the decision comes down to one tag set: racing, dodge, endless. Those three words are the whole reason it is not sitting somewhere else.
Difficulty sits at Easy and the player count at 1. Those two numbers decide more about whether you will enjoy it than the theme does.
If you are choosing between this and something similar, start here when you have Easy energy and elsewhere when you do not. Sunday Drive does not pretend to be more than it is.