Neon Vanguard takes a familiar idea and tunes it until it clicks. Here you get 3 lives, bosses with 55 base HP every third wave, wrapped in a clean, distraction-free board that works just as well on a phone as on a laptop.
The power-up economy matters more than raw dodging. Homing missiles clear crowds, the shield buys one honest mistake, and hoarding either is how runs reach wave ten and beyond.
The loop is deliberately compact: one round takes minutes, improvement is visible, and the next run is one tap away. That makes it a reliable filler for short breaks - and an easy game to recommend to someone who 'does not really play games'.
Endless waves, 3 lives, a boss every third wave.
Read Neon Vanguard as a Kepung Shelf game first and a Kepung Shelf game second. The shape explains how the session will end; the group explains what it will ask of you before that.
It is rated 4.5 out of five in our notes, and the number is held up mostly by how quickly it can be restarted rather than by how clever it is.
The companion game to try afterwards is Boss Hunter: same family, different emphasis, and together they show what the Kepung Shelf is actually good at.