If you have five spare minutes, Moto Rush 66 will fill them. Everything happens on one screen with 4 traffic lanes starting at 340 px/s, and the whole thing runs straight in the browser - no downloads, no sign-ups, no fuss.
Lane changes are instant but not teleports: the car slides across with a short animation, and during that slide you are committed. Half of the skill is choosing the next lane before you need it, the other half is not panicking when the lane you chose stops being empty.
It suits anyone with a queue to wait in or a kettle to watch: students between classes, commuters, parents stealing ten quiet minutes. There is no meta-progression to lose and nothing to catch up on - a week away costs you nothing but a little sharpness.
Weave through 4 lanes of traffic and grab coins.
Moto Rush 66 is filed under Pecut Shelf, and the decision comes down to one tag set: racing, dodge, endless. Those three words are the whole reason it is not sitting somewhere else.
The board is easy to read and the difficulty is Hard, so the interesting decision is not whether you can play it but when. Its rating across our own notes is 4.4 out of five.
The companion game to try afterwards is Speed Demon: same family, different emphasis, and together they show what the Pecut Shelf is actually good at.