Cadet Flight is a browser game built for short, satisfying sessions - it loads instantly, plays with one thumb, and runs on any mid-range phone. The setup is simple: 5 lives, bosses with 40 base HP every third wave. Nothing to install, no account, no waiting.
Drag anywhere to fly - the ship floats above your finger so you can actually see - and the guns fire on their own. Your job is positioning: thread the bullet patterns, collect the shield and homing-missile drops, and survive waves that keep escalating. Here you get 5 lives, bosses with 40 base HP every third wave.
It suits anyone with a queue to wait in or a kettle to watch: students between classes, commuters, parents stealing ten quiet minutes. There is no meta-progression to lose and nothing to catch up on - a week away costs you nothing but a little sharpness.
Endless waves, 5 lives, a boss every third wave.
There are 2 close relatives of Cadet Flight in the catalogue, which is unusual here. Comparing it with Iron Ship takes about a minute and tells you more than any description.
Difficulty sits at Easy and the player count at 1. Those two numbers decide more about whether you will enjoy it than the theme does.
The companion game to try afterwards is Iron Ship: same family, different emphasis, and together they show what the Kepung Shelf is actually good at.